A set of game props I made for a hospital scene. The combination of different modelling techniques and creating tileable textures in Substance Designer was really interesting.
The scene Includes an old opearation bed, operation lamp, a trolley with a bloody rag and rib shears, a big metal container, a scalpel and two glass bottles, a stack of newspapers, tileable floor and wall textures.
Created with 3DS Max, Substance Painter, Substance Designer, Adobe Illustrator, Adobe Photoshop, Zbrush